Community:CyanTrigger: Difference between revisions
(Attempting to describe the current state of CT) |
(Update license) |
||
Line 5: | Line 5: | ||
|github=CyanLaser/CyanTrigger | |github=CyanLaser/CyanTrigger | ||
|booth=3194594 | |booth=3194594 | ||
|vpm=https://cyanlaser.github.io/CyanTrigger}} | |license=Proprietary (closed source, free-to-use)|vpm=https://cyanlaser.github.io/CyanTrigger}} | ||
'''CyanTrigger''' is a [[Udon]] compiler, with a focus on in-scene editing. The interface for CyanTrigger resembles legacy [[SDK2]] VRC Trigger interfaces, but has more functionality. CyanTrigger has access to most of Udon, and remained fully compatible with [[UdonGraph]] and [[UdonSharp]] up to [[VRChat SDK]] version 3.8.1.<ref>https://creators.vrchat.com/releases/release-3-8-1/</ref> | '''CyanTrigger''' is a [[Udon]] compiler, with a focus on in-scene editing. The interface for CyanTrigger resembles legacy [[SDK2]] VRC Trigger interfaces, but has more functionality. CyanTrigger has access to most of Udon, and remained fully compatible with [[UdonGraph]] and [[UdonSharp]] up to [[VRChat SDK]] version 3.8.1.<ref>https://creators.vrchat.com/releases/release-3-8-1/</ref> |
Revision as of 16:10, 28 May 2025
CyanTrigger is a Udon compiler, with a focus on in-scene editing. The interface for CyanTrigger resembles legacy SDK2 VRC Trigger interfaces, but has more functionality. CyanTrigger has access to most of Udon, and remained fully compatible with UdonGraph and UdonSharp up to VRChat SDK version 3.8.1.[1]
CyanTrigger has been updated to work with VRChat SDK 3.8.1, but does not work with new features such as Events with Parameters.
Maintenance Mode
On October 11, 2024, CyanTrigger's author stated that while they will continue to maintain CyanTrigger to ensure compatibility with Udon 1, they do not plan to update it for future functionality, such as feature, major upgrades, or breaking updates to Udon (like "Soba").[2]
As such, creators using or considering using CyanTrigger should exercise caution, and ensure that they have a way to migrate out of CyanTrigger if required. Ideally, creators should not rely upon it for production or long-running projects.